Devlog
- February 12, 2023 by Exca - Fly Game Studio#Colony, #Unity, #Space, #Survival, #Farming, #Gameplay, #Hydroponics, #Plants, #Crafting, #Optimization, #AssetsWelcome to this new devlog of my indie game "Too far, too late" in which you build a base on the moon and help your colony to survive. In this video, I show the latest developments with the fully func... Continue reading
- December 18, 2022 by Exca - Fly Game Studio#Colony, #Unity, #Space, #Survival, #Inventory, #Gameplay, #Mining, #Crafting, #FarmingHi there! In this devlog I show what has been implemented in my colony simulator game "Too far, too late" for the mining and crafting gameplay. The colonists are on the Moon and must build an outpost... Continue reading
- November 15, 2022 by Exca - Fly Game Studio#Colony, #Unity, #Space, #Survival, #Inventory, #Physics, #UI improvements, #GameplayWelcome to my new devlog! In the last devlog, I introduced the implementation of the inventory system for my game "Too far, too late", explaining the inventories' mechanics and how they would affect t... Continue reading
- November 02, 2022 by Exca - Fly Game Studio#Colony, #Unity, #Space, #Survival, #Development, #InventoryHi there! One new devlog to keep everybody in touch with the current development of my colony survival game "Too Far, Too Late", in which you create a colony on the moon and strive to survive. In this... Continue reading
- September 24, 2022 by Exca - Fly Game Studio#Colony, #Unity, #Space, #Survival, #Development, #Atmospherics, #Explosions, #Blender, #ModelsHi there! In this Devlog I am showing some improvements on my indie game "Too Far Too Late" where you will be able to build a base on the moon and survive with your colony. The main changes for this d... Continue reading
- August 21, 2022 by Exca - Fly Game Studio1#Colony, #Unity, #Space, #Survival, #Development, #Pathfinding, #Bugs, #Features, #ControlsWelcome to this new devlog! For this video, I share an overview with more details about the gameplay improvements, and how do I do to debug new features in my game "Too Far Too Late". I present some d... Continue reading
- July 17, 2022 by Exca - Fly Game Studio#Colony, #Sandbox, #Unity, #Space, #Survival, #UI, #DevelopmentHi there, and thanks for reading this devlog! I am sharing some more gameplay implementation and improvements of my game "Too Far Too Late", which is a colony management game that takes place on the m... Continue reading
- June 06, 2022 by Exca - Fly Game Studio#Colony, #Sandbox, #Particles, #Unity, #Tasks, #Space, #SurvivalWelcome back! In this devlog I am showing one more feature implemented for my game, Too Far Too Late. In this video, I show some details about: Reliability of devices Characters maintenance task Parti... Continue reading
- June 05, 2022 by Exca - Fly Game Studio#atmospherics, #Survival, #life support systemThe Air Quality Analyzer is an atmospheric device similar to the Air Analyzer , but it includes a quality classification to the base atmosphere to determine if the air is breathable for humans or not... Continue reading
- April 25, 2022 by Exca - Fly Game Studio#Pathfinding, #Colony, #Sandbox, #Moon baseA new video to keep everybody updated with the last developments on our game, Too far Too late . We have delivered a big chunk of code in the last weeks, and I am sharing a bit of our progress. In thi... Continue reading
- January 18, 2022 by Exca - Fly Game Studio#building, #construction, #electrical, #systems, #batteriesThis video shows some of the mechanics already in the alpha version : Building placement (frames, floor, walls, roofs, windows, doors, etc.) Electrical Circuits (cables, lights, solar panels, etc.) Da... Continue reading
- January 18, 2022 by Exca - Fly Game Studio#electrical, #systems, #batteries, #transformersThe energy system in TFTL is aimed to be a bit more realistic than in classical space games. Not only you'll have to "connect" devices like solar panels, batteries, lights, machines, etc. but also, yo... Continue reading