Alpha devlog #13 - Farming update
Welcome to this new devlog of my indie game "Too far, too late" in which you build a base on the moon and help your colony to survive.
In this video, I show the latest developments with the fully functioning hydroponic system that allows colonists to grow and harvest crops, and how there will be further improvements to the system in the future, including additional options for growing plants. I also detail the upcoming survival elements for the colonists, such as their need for food, water, and oxygen to survive, as well as the addition of random events that will bring a new level of challenge and replayability to the game.
Here are the main points developed in the video:
- Improvement of the main building assets to improve GPU performances
- Use of LOD in Unity to improve GPU performances
- Farming update with the implementation of the hydroponic system
- Plants requirements (CO2, Water, Energy)
- UI improvements for the crafting machines and hydroponic systems
- Next steps in the roadmap: Survival, Food production, and Random events
The new elements added to the gameplay, such as the hydroponic system, improved UI, and future plans for survival elements and random events, enhance the overall experience and increase replayability, making the game even more exciting and challenging.
If you are interested in following the project:
- Watch the other devlogs on our Youtube channel
- Join our Discord: https://discord.gg/6HTh8qpuVD
Note: Thanks to https://www.youtube.com/@ElRuobuob for allowing sharing clips from his gameplay of Stationeers and Space Engineers. Other games shown in the video are Rimworld, and Space Station 13.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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