Alpha devlog #15 - Mars, colonists needs, and sound
In this video, I'm showing the latest improvements to my game "Too Far, Too Late", the colony survival game in space.
We added a new level, Mars, and implemented survival gameplay mechanics such as endurance and sleep. A modular need structure allows for future additions of oxygen and food requirements. A colony schedule was developed to prioritize colony needs and ensure colonists sleep at night. Additionally, a sound designer joined the team to create a realistic sound ambiance using FMOD.
Here are the subjects detailed in the video:
- Game-specific features of Mars
- Introduction of needs for the Survival mechanics
- Prioritization system for colony tasks (Scheduler)
- Integration of FMOD for sound design
We hope you enjoy this episode and get excited about the progress we've made on our game. If you have any questions or comments, feel free to contact us.
If you are interested in following the project:
- Watch the other devlogs on our Youtube channel
- Follow me on Twitter: https://twitter.com/FlyGameStudio1
- Join our Discord: https://discord.gg/6HTh8qpuVD
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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