Alpha devlog #15 - Mars, colonists needs, and sound


In this video, I'm showing the latest improvements to my game "Too Far, Too Late", the colony survival game in space.

We added a new level, Mars, and implemented survival gameplay mechanics such as endurance and sleep. A modular need structure allows for future additions of oxygen and food requirements. A colony schedule was developed to prioritize colony needs and ensure colonists sleep at night. Additionally, a sound designer joined the team to create a realistic sound ambiance using FMOD.

Here are the subjects detailed in the video:

  • Game-specific features of Mars
  • Introduction of needs for the Survival mechanics
  • Prioritization system for colony tasks (Scheduler)
  • Integration of FMOD for sound design

We hope you enjoy this episode and get excited about the progress we've made on our game. If you have any questions or comments, feel free to contact us.

If you are interested in following the project:

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