Alpha devlog #14 - Better graphics and post-processing


In this video, I'll show the latest updates and improvements made to my indie game "Too far, too late", a colony management game done with Unity.

In this episode, I'm talking about the evolution of my dream game, and how I improved the graphics using Unity's post-processing effects. Also, I discuss the challenges I faced while coding the game's mechanics and the next steps for the development.

In this video, you will know more about:

  • The main gameplay loop of my game
  • The improvements made in graphics with post-processing effects in Unity
  • How I reworked the animation scripts to add more flexibility
  • The future challenges for the development of the survival aspect of the game

Overall, the improvements made in the game's graphics, animations, post-processing effects, and the main gameplay loop took me closer to publishing the game, and I'm excited to continue the journey, sharing this news with the community.

If you are interested in following the project:

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