Alpha devlog #14 - Better graphics and post-processing
Too far, too late » Devlog
In this video, I'll show the latest updates and improvements made to my indie game "Too far, too late", a colony management game done with Unity.
In this episode, I'm talking about the evolution of my dream game, and how I improved the graphics using Unity's post-processing effects. Also, I discuss the challenges I faced while coding the game's mechanics and the next steps for the development.
In this video, you will know more about:
- The main gameplay loop of my game
- The improvements made in graphics with post-processing effects in Unity
- How I reworked the animation scripts to add more flexibility
- The future challenges for the development of the survival aspect of the game
Overall, the improvements made in the game's graphics, animations, post-processing effects, and the main gameplay loop took me closer to publishing the game, and I'm excited to continue the journey, sharing this news with the community.
If you are interested in following the project:
- Watch the other devlogs on our Youtube channel
- Follow me on Twitter: https://twitter.com/FlyGameStudio1
- Join our Discord: https://discord.gg/6HTh8qpuVD
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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