Alpha devlog #5 - Characters tasks and pathfinding
A new video to keep everybody updated with the last developments on our game, Too far Too late.
We have delivered a big chunk of code in the last weeks, and I am sharing a bit of our progress.
In this video, I show some details about:
- Pathfinding
- Characters tasks
- Saving and loading games
The pathfinding is using the A-Star algorithm, and we have adapted it to work on 2 levels: Ground level and Base level, and characters can use stairs to get from one level to another.
The Tasks system is managing all the actions of the characters, it is responsible for calling the pathfinding system, opening doors and cycling airlocks (using our atmospheric simulation, presented in Devlog #3).
In a colony game, where you build bases and thrive to make your colonists survive, saving a game is a necessity, and we have soon developed our serialization and deserialization logic. This will allow longer gameplays and also make testing easier in the debug phase. ^^
In every update, the gameplay is starting to appear and the game is showing some of the basic mechanics that good games like Rimworld, Timberborn, or even Oxygen Not Included have.
Music credits:
- Power of Progress - Dark Hybrid Music - by Keys of Moon, Music is licensed under a Creative Commons License. https://soundcloud.com/keysofmoon/power-of-progress-experimental-dark-hybrid-music-free-download
Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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