Alpha devlog #5 - Characters tasks and pathfinding


A new video to keep everybody updated with the last developments on our game, Too far Too late.

We have delivered a big chunk of code in the last weeks, and I am sharing a bit of our progress.

In this video, I show some details about:

  • Pathfinding
  • Characters tasks
  • Saving and loading games

The pathfinding is using the A-Star algorithm, and we have adapted it to work on 2 levels: Ground level and Base level, and characters can use stairs to get from one level to another.

The Tasks system is managing all the actions of the characters, it is responsible for calling the pathfinding system, opening doors and cycling airlocks (using our atmospheric simulation, presented in Devlog #3).

In a colony game, where you build bases and thrive to make your colonists survive, saving a game is a necessity, and we have soon developed our serialization and deserialization logic. This will allow longer gameplays and also make testing easier in the debug phase. ^^

In every update, the gameplay is starting to appear and the game is showing some of the basic mechanics that good games like Rimworld, Timberborn, or even Oxygen Not Included have.

Music credits:

- Power of Progress - Dark Hybrid Music - by Keys of Moon, Music is licensed under a Creative Commons License. https://soundcloud.com/keysofmoon/power-of-progress-experimental-dark-hybrid-music-free-download

Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.

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