Alpha devlog #2 - Electrical Circuits
Too far, too late » Devlog
This video shows some of the mechanics already in the alpha version:
- Building placement (frames, floor, walls, roofs, windows, doors, etc.)
- Electrical Circuits (cables, lights, solar panels, etc.)
- Day-Night cycle (the game has a day-night cycle of 10 minutes)
The terminal commands used are only for debug purpose. All the definitions might change in the final version of the game.
Music credits:
Crushing The Void - Hybrid Dramatic Epic By Keys of Moon Music
https://soundcloud.com/keysofmoon/cru...
Sleepless City - Synthwave/Retrowave Music By Keys of Moon Music
https://soundcloud.com/keysofmoon/sle...
Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations. Note that the final sound experience and game music are still in definition.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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