Alpha devlog #6 - Reliability and Maintenance tasks


Welcome back! In this devlog I am showing one more feature implemented for my game, Too Far Too Late.

In this video, I show some details about:

  • Reliability of devices
  • Characters maintenance task
  • Particles effects
  • Improvements in UI

Like many other survival games, you are your own enemy and have to take care of every detail to avoid bigger problems. In this game, the colonists must survive and expand a moon base, building, exploring, and crafting.

Every important device has a reliability value that decreases over time and reduces its efficiency. A solar panel, for example, will produce less energy, an air pump will have a reduced flow, a pipe heater will heat less inside the pipe but more outside of the pipe and will represent a danger for your base.

The colonists will automatically receive a maintenance task and use the Pathfinding system presented in devlog #5 to go to the damaged device and repair it.

To visually represent the damaged devices, we have chosen to use particle effects and display flames on heating devices, sparks on electrical elements, and escaping gas flowing outside of atmospherics machines.

The UI now displays the current reliability value of each device, and we've added new buttons to order a repair, or to switch off a device.

Music credits:

- Zomer Z01Z by Tigoolio (c) copyright 2012 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/Tigooli...

Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.

Leave a comment

Log in with itch.io to leave a comment.