Alpha devlog #8 - Working on Bugs and Improvements


Welcome to this new devlog!

For this video, I share an overview with more details about the gameplay improvements, and how do I do to debug new features in my game "Too Far Too Late". I present some details about how the gameplay is intended to be and some ideas that will be developed until the first open alpha version of the game.

Some of the changes done in the current version of development:

  • Tasks system improvement with Airlocks
  • Pathfinding improvements for more realistic paths
  • Visual improvements
  • Better camera controls
  • Player's character control

I also explain some of the features that I will be developing until the open alfa version.

If you like this kind of game too, or if you are just curious about how the development is going on, don't forget to follow my devlogs videos on Youtube too: https://www.youtube.com/channel/UCm9p4Zl49o_XGKr2DdGiauw

This project is an indie game still in development, using Unity. This is not part of a game jam, or other mini projects. Development is a long work, and I really want to make a game that stands out by its gameplay. ^^

Music credits:

- Escape, by Admiral Bob (Ft: copperhead, 7OOP3D, Martijn de Boer - NiGiD), Licensed under a Creative Commons Attribution Non-commercial (3.0) license: http://dig.ccmixter.org/files/admiralbob77/63310
- Dance of space jellyfish, by Tigoolio, Licensed under a Creative Commons Attribution Non-commercial (3.0) license: http://dig.ccmixter.org/files/Tigoolio/36774

Thanks to the authors to publish their music under the Creative Commons License. Visit their pages above if you like their creations.

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