Alpha devlog #7 - Air and Life on the Moon


Hi there, and thanks for reading this devlog!

I am sharing some more gameplay implementation and improvements of my game "Too Far Too Late", which is a colony management game that takes place on the moon.

In this video, I show some details about:

  • Air Quality Analyzer to allow the colonists to breathe inside the base,
  • Spacesuit supports that the colonists can use to remove and take back their spacesuits,
  • Some technical details about a quicker way to make UI for prototypes,
  • and a big improvement on pathfinding using multithreading.

Some of the gameplay are inspired by good games like:

  • Stationeers: for its system and physic complexity, where you can mix and filter gases;
  • Rimworld: that has a strong colony management gameplay, with tasks priority, and organization of work across the colony;
  • Project Zomboid: for its advanced survival mechanics, considering temperature, food, illnesses, fatigue, etc.
  • Tin Can: this game is unique in its genre, mixing survival with advanced physics, electricity and maintenance, in a space pod, and all of that in a first-person view experience.

If you like this kind of game too, or if you are just curious about how the development is going on, don't forget to follow my devlogs videos on Youtube too: https://www.youtube.com/channel/UCm9p4Zl49o_XGKr2DdGiauw

In the devlog I am also showing some tips to accelerate game development and prototype new gameplays:

  • The creation of a library to create new windows using prefab components of UI, and updating values using delegated functions, instead of having specific routines to update data.
  • Also, a quick way to create a picture of a colonist during the gameplay, to avoid having to render many images for each possible colonist (considering skin, hair, clothes colors combinations).
  • I also give an overview of the benefits of separating heavy computational processes into separate threads, to avoid creating lags of impacting the frame rate of the game.

I hope you like this devlog. If you want more details about the project, just let me know on Discord, or in the Youtube comments.

See you next time! 👋😀

Music credits:

- Something In the Air, by Holizna, is in Public Domain and licensed under Creative Common CC0.
- Bus Stop, by Holizna, is in Public Domain and licensed under Creative Common CC0.
- Light At The End Of The Tunnel, by Holizna, is in Public Domain and licensed under Creative Common CC0.

Thanks to the author to publish this music under the Creative Commons License. Visit his page with the link below if you like his creations:
https://freemusicarchive.org/music/holiznacc0/

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