Alpha devlog #12 - Mining and Crafting
Hi there!
In this devlog I show what has been implemented in my colony simulator game "Too far, too late" for the mining and crafting gameplay.
The colonists are on the Moon and must build an outpost to survive. All the materials can be crafted from resources extracted from rocks and from the ground.
I show in detail the gameplay for the following mechanics:
- Inventory management, to keep items organized in the base
- Mining ores from rocks
- Extracting resources from underground using the Deep Miner
- Smelting ores into ingots with an Arc Furnace
- And crafting all the required components for the buildings
One of the next steps planned before publishing a demo of the game is to implement the farming mechanics, with a hydroponic system to grow plants, produce food and oxygen for the base.
More fine-tuning will be necessary for the game to be ready for an open alpha version. Developing this game is a nice challenge, but it's one that I'm excited to take on! I want to create a game that will be challenging, with deep content and mechanics that will keep the player engaged for hours.
In the devlog, I show the game in action, and I would love to hear your feedback! What do you think of the gameplay and what mechanics would you like to see implemented? Let me know what you think so the game can be even better.
If you are interested in following the project:
- Watch the other devlogs on our Youtube channel
- Join our Discord: https://discord.gg/6HTh8qpuVD
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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