Alpha devlog #3 - Atmospherics
This is the 3rd development video update about our game project "Too far, too late" in which you build a human colony that must survive in space.
In this video I show some of the mechanics the game will use:
- Building placement
- Electrical Circuits Atmospherics
- Air pipes
So far, Atmospheric simulation handles: Rooms and planet/moon atmospheres, Air pipes, mixing different atmospheres compositions and temperatures.
The main atmospherics devices implemented so far are: Vent (to passively exchange from a room to a pipe), Radiator (to passively transfer heat/cool), Pipe Heater (to heat pipe content using electrical energy), Pump (to actively transfer air content from a pipe circuit to another), Life Support System (to provide the initial atmosphere to the colonists)
Music credits:
- New Day's Hope - by Keys of Moon, Music is licensed under a Creative Commons License. https://soundcloud.com/keysofmoon/new-days-hope-upbeat-electronic-background-mus...
- Technology - by Keys of Moon, Music is licensed under a Creative Commons License. https://soundcloud.com/keysofmoon/technology-background-corporate-music-free-dow...
- Another Good Day - by Keys of Moon, Music is licensed under a Creative Commons License. https://soundcloud.com/keysofmoon/another-good-day-corporate-music Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
Leave a comment
Log in with itch.io to leave a comment.