Alpha devlog #11 - Items Flying in Space
Welcome to my new devlog!
In the last devlog, I introduced the implementation of the inventory system for my game "Too far, too late", explaining the inventories' mechanics and how they would affect the gameplay.
During the last weeks, I've been fine-tuning this inventory system and I made some changes to make the game more realistic and dynamic:
- Using tooltips to give more information about items and UI buttons in general
- Implementing scrap generation when a colonist deconstructs a building to get resources back
- New items models to make the construction requirements more consistent
- Objects floating and moving on the ground when dropped out of an inventory
- And many other improvements in the tasks system to keep the colonists working.
The roadmap has been updated, and the following priorities for the developments are focused on getting the first real gameplay loop implemented, with farming mechanics, mining, and crafting, to be able to produce all the items needed for construction. Also, the survival layer will be added to the characters and the player, who will have to eat, drink, and breathe oxygen, so constructing a greenhouse to have some plants in the base will be one of the priorities of the player.
Later, I will focus on developing the exploration part, and commerce with the earth to offer some alternatives to the player. There will be many different ways to make your colony prosper on the moon, and on other planets.
If you are interested in the game:
- Watch the other devlogs on our Youtube channel
- Join our Discord: https://discord.gg/6HTh8qpuVD
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
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