Alpha devlog #11 - Items Flying in Space


Welcome to my new devlog!

In the last devlog, I introduced the implementation of the inventory system for my game "Too far, too late", explaining the inventories' mechanics and how they would affect the gameplay.

During the last weeks, I've been fine-tuning this inventory system and I made some changes to make the game more realistic and dynamic:

  • Using tooltips to give more information about items and UI buttons in general
  • Implementing scrap generation when a colonist deconstructs a building to get resources back
  • New items models to make the construction requirements more consistent
  • Objects floating and moving on the ground when dropped out of an inventory
  • And many other improvements in the tasks system to keep the colonists working.

The roadmap has been updated, and the following priorities for the developments are focused on getting the first real gameplay loop implemented, with farming mechanics, mining, and crafting, to be able to produce all the items needed for construction. Also, the survival layer will be added to the characters and the player, who will have to eat, drink, and breathe oxygen, so constructing a greenhouse to have some plants in the base will be one of the priorities of the player.

Later, I will focus on developing the exploration part, and commerce with the earth to offer some alternatives to the player. There will be many different ways to make your colony prosper on the moon, and on other planets.

If you are interested in the game:

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