Alpha devlog #4 - Characters animations and rendering
In this new video, I am showing some improvements done to have more realistic lights and characters animations for the base.
I show some details about:
- Gameplay
- Characters animations
- Lights and rendering
The characters will be procedurally generated and will have different traits, skin, and clothes colors, to help manage in the top-down view.
We have switched back to the Unity Standard Render Pipeline, which allows us to get multiple shadows from light sources (sun + base lights) and provide a better result, mainly at night.
A few changes had been applied to the Roofs transparency, shadows, and also terrain generation.
Music credits:
- New Day's Hope - by Keys of Moon, Music is licensed under a Creative Commons License.
https://soundcloud.com/keysofmoon/new-days-hope-upbeat-electronic-background-mus...
Thanks to the author to publish this music under the Creative Commons License. Visit his SoundCloud with the links above if you like his creations.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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