Alpha devlog #10 - Moving Items in Inventories
Hi there!
One new devlog to keep everybody in touch with the current development of my colony survival game "Too Far, Too Late", in which you create a colony on the moon and strive to survive.
In this devlog I show many details about the implementation of the inventory system, how it will change some existing gameplay, and how it will allow progressing on other features that I want to implement in the game before releasing it.
The main changes for this devlog are:
- Implementation of items and inventory
- The game now starts with a lander that contains all the resources needed to build the base
- Building an object now requires specific parts
- Improvements in the task system for more coherent behaviors of the colonist
There is more to come in the next devlogs, with implementations of more gameplays to implement farming (greenhouse), mining, and crafting items.
If you are interested in the game:
- Watch the other devlogs on our Youtube channel
- Join our Discord: https://discord.gg/6HTh8qpuVD
Music credits:
- CobWebs, by Holizna, is in Public Domain and licensed under Creative Common CC0: https://freemusicarchive.org/music/holiznacc0/
- Abducted, by Holizna, is in Public Domain and licensed under Creative Common CC0: https://freemusicarchive.org/music/holiznacc0/
Thanks to the author to publish their music under the Creative Commons License. Visit the page above if you like his creations.
Too far, too late
Colony survival game
Status | In development |
Author | Exca - Fly Game Studio |
Genre | Simulation |
Tags | colony, Crafting, Physics, Real time strategy, Sandbox, Sci-fi, Space, Top Down Adventure |
Languages | English |
Accessibility | Subtitles |
More posts
- Alpha devlog #20 - Contextual menu and Steam PageMar 30, 2024
- Alpha devlog #19 - Adding an AI to generate eventsDec 15, 2023
- Alpha devlog #18 - Trailer creation and PlaytestingOct 12, 2023
- Alpha devlog #17 - Balancing the gameAug 09, 2023
- Alpha devlog #16 - Oxygen need for the colonistsJun 18, 2023
- Alpha devlog #15 - Mars, colonists needs, and soundApr 24, 2023
- Alpha devlog #14 - Better graphics and post-processingMar 20, 2023
- Alpha devlog #13 - Farming updateFeb 12, 2023
- Alpha devlog #12 - Mining and CraftingDec 18, 2022
- Alpha devlog #11 - Items Flying in SpaceNov 15, 2022
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