Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

Recent updates

Alpha devlog #20 - Contextual menu and Steam Page
Hey there! In this devlog, I'm showcasing important changes made to my indie game and how I validated the expected gameplay experience with playtesting sessions...
Alpha devlog #19 - Adding an AI to generate events
Hey there! In this devlog, I'm presenting how the game is randomly generating events to better engage with the players and create a challenge while balancing th...
Alpha devlog #18 - Trailer creation and Playtesting
Welcome to this new devlog! We'll dive into the creation of my game's trailer, how I organized my first playtesting sessions, and the improvements made to enhan...
Alpha devlog #17 - Balancing the game
Hey there! In this new devlog I'll be introducing the main gameplay loop of the game, demonstrating how I'm achieving balance through a shared script, and showc...
Alpha devlog #16 - Oxygen need for the colonists
Welcome to this new devlog about the "Oxygen Update"! This update focuses on introducing a key aspect of gameplay that revolves around survival in the game. In...
Alpha devlog #15 - Mars, colonists needs, and sound
In this video, I'm showing the latest improvements to my game "Too Far, Too Late", the colony survival game in space. We added a new level, Mars, and implemente...
Alpha devlog #14 - Better graphics and post-processing
In this video, I'll show the latest updates and improvements made to my indie game "Too far, too late", a colony management game done with Unity. In this episod...
Alpha devlog #13 - Farming update
Welcome to this new devlog of my indie game "Too far, too late" in which you build a base on the moon and help your colony to survive. In this video, I show the...

There aren't any topics yet