Hey there! In this devlog, I'm showcasing important changes made to my indie game and how I validated the expected gameplay experience with playtesting sessions...
Hey there! In this devlog, I'm presenting how the game is randomly generating events to better engage with the players and create a challenge while balancing th...
Welcome to this new devlog! We'll dive into the creation of my game's trailer, how I organized my first playtesting sessions, and the improvements made to enhan...
Hey there! In this new devlog I'll be introducing the main gameplay loop of the game, demonstrating how I'm achieving balance through a shared script, and showc...
Welcome to this new devlog about the "Oxygen Update"! This update focuses on introducing a key aspect of gameplay that revolves around survival in the game. In...
In this video, I'm showing the latest improvements to my game "Too Far, Too Late", the colony survival game in space. We added a new level, Mars, and implemente...
In this video, I'll show the latest updates and improvements made to my indie game "Too far, too late", a colony management game done with Unity. In this episod...
Welcome to this new devlog of my indie game "Too far, too late" in which you build a base on the moon and help your colony to survive. In this video, I show the...